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"Havoc" CD-ROM

client: Reality Bytes

role: compose / audio engineer

challenge: Create a programmed soundtrack for an action game set in a futuristic wasteland.

features:

  • original music

The setting for HAVOC is a futuristic wasteland inhabited by heavily armored vehicles. The action is fast and intense. The soundtrack is programmed into the game by creating a playlist of short looping segments. by arranging these segments, a song is created from very tiny files.